[ DusanMinic @ 14.07.2005. 11:06 ] @
Evo slika igre , program kojim treba da se uradi ova igra izlazi tek ovog ili sledeceg meseca... napravio sam sajt www.singidunum.4t.com i idite na forum i registrujte se mada ne morate da ostavljate poruke bar dok ne izadje igra...

http://img229.imageshack.us/img229/8050/slika10ou.jpg
http://img229.imageshack.us/img229/298/slika20np.jpg
[ reject @ 14.07.2005. 19:33 ] @
Moze li malo vise informacija u vezi ovog projekta? O cemu se
radi, koliko vas ima, kakvi su vam planovi i slicno?
[ Burgos @ 14.07.2005. 19:36 ] @
Moze gratis kopija? ;)

Po screenshotovima, cini se da je nesto ozbiljno.

Imas moju podrsku, samo nastavi!
[ DusanMinic @ 15.07.2005. 12:10 ] @
A sto si pitao za ovo koliko nas je odgovor je samo JA. Jedini problem bice pare koje ce biti potrebne za dedicated servere....ili za pocetak je dosta samo jedan..mada sam video da su neke igrice napravile dogovor u zamenu za besplatan hosting..moram i ja da probam..ako znate neke jeftinije servere ostavite sajt.

Races: The races included in the Singidunum game system are generic races that are usually associated with the fantasy genre.

ˇ Human
ˇ Elf
ˇ Dwarf
ˇ Gnome




Classes:
Singidunum system uses Class Archetypes at character creation. Thus a player chooses one of four archetypes from which they can branch out into a "Class" (Paladin, Ranger, Necromancer, Wizard, Sorcerer, Monk, Druid, etc). To advance into a new class requires an NPC trainer and a combination of levels earned, quests completed, and skills developed. At higher levels Classes are further refined into professions.

ˇ Warrior
ˇ Mage
ˇ Priest
ˇ Rogue


Attributes:
Attributes are the characteristic that define the player character and give the sense of uniqueness and ownership important in immersive games. We have chosen five attributes to be directly assigned to the character (Character Abilities), and three other attributes that depend on these (Character Status Indicators) that are displayed on the in-game screen.

Character Abilities:

Ability Description Effect on Game Dynamics

Strength Physical strength and power Combat Damage
Intelligence Mental ability Spell use and learning
Agility Reflexes, speed, and physical coordination Combat hit/miss/dodge
Stamina Constitution and endurance Determines Health, used for breath
Spirit Determination, faith, and strength of will Healing, learning, priest spell use

Character Skills:

Skills are the generic mundane skills that are not class or race specific
There are a maximum of 60 attributes. Use spells as *class based* skills and combat styles as skills do not add items to inventory, and do not come with sound or particle effects. Skills are a subset of attributes.


ˇ Magic-Use
ˇ Weapon-Use
ˇ Horse riding
ˇ Swimming
ˇ Textiles ˇ Blacksmith
ˇ Hunting
ˇ Leatherwork
ˇ Trapping
ˇ Armor smith


Abilities:
All classes use abilities though they are not referred to as such by most classes. Instead they are designated Spells, Combat Moves, Prayers, Rogue Abilities, Crafting, etc. Players of the game will not be aware of this design.
There are an unlimited number of abilities that can be created. Players will access abilities through the book icon on the Action Bar. The window will be appropriately designated "Spell Book", "Combat Manual", "Holy Book", or other designation depending on the class the player has chosen.


Class Description Demo Game

Warrior Combat styles and moves 10
Mage Magic Spells 10
Priest Prayers and Miracles 10
Rogue Rogue Talents 10


Advancement:

Level XP (minimum) XP (maximum) XP per level earned
1 0 499 -----------------
2 500 1199 500
3 1200 2039 700
4 2040 3046 840
5 3047 4256 1008
6 4257 5707 1209
7 5708 7448 1451
8 7449 9538 1741
9 9539 12045 2090
10 12046 15054 2508





Player Housing:
Selling keys to rooms in tenant buildings will demonstrate this MMORPG feature.

Merchants:
Several NPC merchants will be set up in Port Town and various locations throughout the game world.

Guilds:
A guild can be created in the game by meeting the requirements set forth by a guild master who will be located in the Guild Hall in Port Town. The requirements will be low for demonstration purposes, but will include purchasing a charter, having two other players besides the guild president.

Banks:
A simple banking system with one office located in Port Town will be demonstrated.

Horse Riding:
Two horse models will be included. One model will be a horse, and the other a pony for the smaller races to use in mounted movement.

Pets:
The following is a list of the pets set up for the game:

ˇ Wizards Imp:
ˇ Bat:
ˇ Wolf:
ˇ Bear:
ˇ Hound:
ˇ Snake:
ˇ Flesh Golem


Crafting:
The following is a list of the crafting setup:

ˇ Blacksmithing
ˇ Leatherworking
ˇ Alchemy (Potion Crafting)
ˇ Cooking


Emotes:
By using the "/" command players will be able to give added "life" or personality to their characters.

Command Description
/wave Wave
/follow Motion to follow ("come here")
/point Point (point hand forward)
/no No (head shake)
/yes Yes (head shake)
/bow Bow
/salute Salute
/cheer Victory
/drink Drink
/huh Dazed
/lol Laugh
/shrug Shrug
/worship Worship (eastern style: on knees fall forward on hands head down, torso up & down)
/pray Pray (western style: on knees hands folded in a tent, head bowed)
/dance Dance
/sit Sit on the ground
/camp Sit down, quit game
/sleep Lying down to sleep


[Ovu poruku je menjao DusanMinic dana 15.07.2005. u 13:13 GMT+1]
[ reject @ 16.07.2005. 11:15 ] @
Citat:
DusanMinic: A sto si pitao za ovo koliko nas je odgovor je samo JA. Jedini problem bice pare koje ce biti potrebne za dedicated servere....ili za pocetak je dosta samo jedan..mada sam video da su neke igrice napravile dogovor u zamenu za besplatan hosting

Nemoj da se ljutis, ali evo jednog saveta koji nikako ne treba da protumacis kao
zlonameran :). Udruzi se sa nekim pa ces sigurno videti da ti server/hosting nije
jedini problem, ali ces sigurno lakse raditi na projektu ako nisi sam u citavoj prici.
Prvo sta meni pada napamet (ako je sve ostalo ok) jeste angazovanje admina koji
bi pratili igru i odrzavali servere, a to je vec potencijalni problem.
[ DusanMinic @ 18.07.2005. 11:59 ] @
ma ostalo je sve reseno samo placanje dedicated servera za igru je problem , kad bih mogao kod nekod da napravim neki dogovor pa da bepslatno mi daju bilo kakav dedicated server a ja cu da ih reklamiram...
[ SRdJAN18 @ 18.07.2005. 22:41 ] @
singidunum .... latinska/stara rijec za Beograd...
e sad zanima me ima li ta igra ikakve veze sa srbijom/beogradom ili??
[ brandoGE @ 19.07.2005. 22:34 ] @
Koliko ti jak server treba, mislim koja mashina i koja konekcija.
Imam prilichno dobar net 24 mb/sec a mogu da nabacim i 100 MB/sec za nekih 15 evra vishe mesechno. Moj klinac drzi chesto server Tibia poshto je negde nabavio source pa mi se cela skola nakachi na net ali radi ok. Znachi znam da moze da trpi do 500 korisnika. Eto mozda ispadne neka kombinacija :)
[ Dark_Runger @ 19.07.2005. 22:56 ] @
Po shootovima bih rekao da si pokr'o morrowind ;)
[ Mitrović Srđan @ 20.07.2005. 10:17 ] @
javi se meni na private pa cemo srediti hosting koliki ti treba npr 500mb ili sta vec oces i domen.
[ tosa @ 20.07.2005. 10:37 ] @
Kako zamisljas da uradis sam mmorpg?
Ja mislim da cak i ako uspes imaces problema i sa onim prvim m...
Bolje pocni sa nekim tetrisom ili tako nesto.
[ reject @ 20.07.2005. 12:26 ] @
Neko ce pomisliti da si zao. U principu si u pravu,
samo bih izbacio pricu o tetrisu. :)
[ Vladimir P. Filipovic @ 20.07.2005. 13:26 ] @
Citat:
tosa: Ja mislim da cak i ako uspes imaces problema i sa onim prvim m...


Mislim da je ovo sto Tosa kaze kljucno.

Napraviti morpg je vec super projekat. Sa onakvim standardom grafike (kao u screen shotovima), trebace ti mnogo ljudi da proizvodi graficki sadrzaj.

Meni se cini da pravljenje bilo kakve mm igre zahteva jednu vrstu dubokog prakticnog znanja o mrezama koje se tesko stice bez stvarnog rada na necemu bar srodnom, a to mozda ima par desetina ljudi u ovoj zemlji. Ako si ti jedan od njih, svaka cast.

S druge strane, vidim da si jako siguran u sebe i da u stvari jako malo informacija dajes Mozda je to zato sto ti sve ovo znas i vec imas te ljude, znanje i sve ostalo sto je potrebno (osim hostinga)?


Ako bi (hipoteticki) imao hosting, kakav god hoces i dzabe, kad procenjujes da bi mogao da pustis igru u pun pogon? Samo otprilike, negde sutra ili negde dve hiljade sedme?
[ DusanMinic @ 21.07.2005. 20:11 ] @
hehehe , ovo nije pravljeno u C++ ili u nekom drugom programskom jeziku vec u Realm Crafteru....a igra bi bila gotovo mozda 2006 zbog skole.....jer samo radim vikendom kad podjem septembra..

Tako da je grafika ovakva kakva je na slikama i nikog nisam pokrao ...tako da kao sto rekoh kada bude zavrsena problem je samo dedicated server...




The Massively Multi-Player Online Role-Playing Game Creation engine
The Realm Crafter MMORPG engine gives you the power to create your own multiplayer online role-playing game. The Realm Crafter engine was designed for anyone interested in creating an MMORPG, from those with no coding skills to the experienced game programmer. You can use the engine to create either a hobby game for you and a few friends or a large multiplayer commercial game where monthly subscriptions are charged. The Realm Crafter MMORPG creation engine comes with editors, documentation, tutorials, and a complete set of optional use animated player characters, monsters, animals, buildings and scenery. Everything you need to start building the MMORPG game of your dreams today!



[Ovu poruku je menjao DusanMinic dana 21.07.2005. u 21:12 GMT+1]
[ elmatnet @ 21.07.2005. 23:09 ] @
ovaj tosa je krembil. uništavač domaće scene. imam mu sliku u sk. kada ga nadjem...
[ bkaradzic @ 21.07.2005. 23:15 ] @
Ti si zreo za BAN... ;)
Jedan od razloga zašto "scena" ne postoji si ti i tebi slični. Što se ne potpišeš punim imenom i prezimenom?
[ elmatnet @ 21.07.2005. 23:20 ] @
Ma daj bre. licemeru jedan prepredeni. pogledaj njegove odgovore na svaki "pokušaj" reklamiranja neke domaće igre

"idi pravi tetris"

...i ti tu meni...ovo ono...tatin sine
[ tosa @ 22.07.2005. 02:16 ] @
Elmere, bicu prvi da kupim tvoju igru ;)
A sto se domace scene tice, sto se ti brines i onako nemas veze sa istom?
[ NastyBoy @ 22.07.2005. 02:24 ] @
... and here we go.... Elmer strikes again :)
[ misa J. @ 25.08.2005. 20:23 ] @
http://www.singidunum.4t.com/developers.html

Cekaj ovde pise da ima 3 coveka.
[ DusanMinic @ 27.08.2005. 14:42 ] @
da jedan je moj brat a drugi je samo jedan decko sa drugog foruma koji je dobrovoljno napisao pricu, imace jos , uglavnom 3d modelara
[ DusanMinic @ 17.09.2005. 11:21 ] @
evo sad sam i registrovao sajt na www.singidunum-online.org , i IPB forum na www.singidunum-online.org/forum
[ bukovski @ 04.10.2005. 08:03 ] @
Dokle si stigo sa projektom ? Daj jos neki detaljcic koji nebi ostavio na main situ :)
[ DusanMinic @ 13.10.2005. 12:56 ] @
evo sad sam i nasao nekog da mi komponuje muziku , uradio je vec tri .... :)