[ mrzli777 @ 31.08.2006. 16:49 ] @
Ne znam u cemu je fora, nikad nisam imao takav problem. Dobivam kao nekakvu interlaced sliku, ali ne po recima nego po stupcima. Koristim DirectX 9.0c february 2006, ovako izgleda funkcija koja postavlja direct3d Code: // inicijalizacija direct3d-a ////////////////////////////////////////////////// HRESULT Scene::InitializeD3D (HWND hwnd) { // kreiraj direct3d objekt if (NULL == (m_pD3DObject = Direct3DCreate9(D3D_SDK_VERSION))) return E_FAIL; // podesavanje direct3d parametara D3DPRESENT_PARAMETERS d3dpp; ZeroMemory(&d3dpp, sizeof (d3dpp)); // ocisti strukturu d3dpp.Windowed = TRUE; // aplikacija u windowed modu d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; // nacin izmjene buffera d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; // format back buffera d3dpp.BackBufferCount = 1; // broj back buffera d3dpp.BackBufferWidth = CLIENT_WIDTH; // sirina back buffera d3dpp.BackBufferHeight = CLIENT_HEIGHT; // visina back buffera d3dpp.EnableAutoDepthStencil = TRUE; // za koristenje ZBuffera d3dpp.AutoDepthStencilFormat = D3DFMT_D16; // Format boje // stvori direct3d device if (FAILED(m_pD3DObject->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &m_pD3DDevice))) { return E_FAIL; } // render stanja m_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); m_pD3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); m_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE); //m_pD3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT); m_pD3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE); return S_OK; } Hvala unaprijed. |