[ hakerche @ 23.04.2007. 23:24 ] @
Posto vidim da nema bas puno ljudi za Cinema 4D, a program je dosta lak za koriscenje, evo ja cu se pozabaviti nekim osnovama ovog programa za sve koje interesuje. I ja nisam neki strucnjak za C4D (skraceno od Cinema 4D) ali za sada ga ucim pa bih mogao uporedo sa tim da dajem odgovore onima koji ga takodje tek uce.

Za pocetak, dali ima nekog ko zna C4D, naravno i ostali softver za 3D, neke osnove ili bilo sta? Takodje bih hteo da nadjem one koji se interesuju da napravimo neku web stranicu za digitalne umetnike u srbiji, konkretno najvise orjentisano ka 3D grafici i filmu. Takodje sa tutorijalima korisnika i slicno... Dali ima zainteresovanih?

[Ovu poruku je menjao reject dana 24.04.2007. u 08:07 GMT+1]
[ deepwhite @ 23.04.2007. 23:44 ] @
vidim da se hoces da pravis stranu o filmu. bavis li se filmom ili nekim poslom u vezi filmske umetnosti?
[ hakerche @ 24.04.2007. 02:27 ] @
interesuje me sve sto je vezano za film i snimanje i jos hiljadu stvari, ali da, ti me pitas za film. Studiram primenjenu akademiju u Becu smer za digitalnu umetnost gde ucimo i o snimanju u filmovima, razne cake i trikovi i tako to. Ti sta si po zanimanju?
[ reject @ 24.04.2007. 07:08 ] @
Citat:
hakerche:Takodje bih hteo da nadjem one koji se interesuju da napravimo neku web stranicu za digitalne umetnike u srbiji

Evo ima ovde na es-u.
[ hakerche @ 24.04.2007. 21:51 ] @
Citat:
reject: Evo ima ovde na es-u.

Sta ima ovde na es-u?
[ unckle_fucker @ 07.05.2007. 11:16 ] @
jednog lepog dana mi je bilo dosadno i skopam disk sa cinem 4d na njem.uradio sam kratku animaciju od 15-ak sekundi i za to mi je trebalo dan dva.nije bas nesto ali sam ponosan.malo sam kopirao tutorial.
[ ||NeX|| @ 19.08.2007. 18:09 ] @
Ima li kakvih tekstualnih ili video tutorijala za Cinemu 4D na našem jeziku?
[ Okmijun @ 20.08.2007. 22:00 ] @
Sta te tera da pocinjes bas sa C4D?
Pored Zagora i Velikog Bleka? tj, maxa i maye?
[ Boris Smislov @ 20.08.2007. 23:57 ] @

ako vec pocinjes, zasto cinema4D, max, maya ili slicni trash-software? postoji daleko bolja solucija - XSI - jedini inteligentno uradjen 3D software, ili da budemo precizniji - jedini 3D software. cinema i max su igracke za malu decu, maya je druga krajnost - duboka kao mocvara bez sigurnog tla, tako da s tim ne radis nego gnjacas kroz blato i korov. XSI je u sredini - ergonomican, intuitivan, jasan, siguran, dubok, brz, mocan.
[ TalRasha @ 21.08.2007. 00:56 ] @
Citat:
Boris Smislov: ako vec pocinjes, zasto cinema4D, max, maya ili slicni trash-software? postoji daleko bolja solucija - XSI - jedini inteligentno uradjen 3D software, ili da budemo precizniji - jedini 3D software. cinema i max su igracke za malu decu, maya je druga krajnost - duboka kao mocvara bez sigurnog tla, tako da s tim ne radis nego gnjacas kroz blato i korov. XSI je u sredini - ergonomican, intuitivan, jasan, siguran, dubok, brz, mocan.

Polako, ni jedan od napomenutih programa nije stao u razvoju pa ni njihovo oscilovanje po pitanju mogucnosti. Maya je pre bila bogom dat software, sada je samo jedna od mnogih solucija. Takodje ne bih poredio Max/Maya sa Cinema4D. Neuporedivo su bolji i Max i Maya.

[Ovu poruku je menjao TalRasha dana 21.08.2007. u 02:06 GMT+1]
[ Boris Smislov @ 21.08.2007. 08:34 ] @


max? max je kao jedna demonstraciona izlozba ili muzej mogucnosti 3D softwarea, a ne program za koristenje. gledaj ali bolje ne diraj. ako se pojavi jedna nova funkcija negdje drugdje "razvojni team" maxa to hitro "integrise". razvojni team pod navodnike zato sto su ovo grupa bezidejnih paparazzija koji gledaju sta su drugi uradili ili sta je novo od scriptova u sceni; integrise pod navodnike zato sto novi feature u maxu funkcionise tek dvije verzije programa kasnije nego je nakalemljen. znaci ako pise NOVO!! 'layer organizacja' u max 6! onda to znaci u max 7 ili 8. cak i nakon te tzv. integracije feature funkcionise u najboljem slucaju 80%. kad sam prisiljen da radim s maxom ne mogu se nikako oteti utisku da radim sa shareware softwareom.
[ Okmijun @ 21.08.2007. 09:40 ] @
Citat:
Boris Smislov: ako vec pocinjes, zasto cinema4D, max, maya ili slicni trash-software? postoji daleko bolja solucija - XSI - jedini inteligentno uradjen 3D software, ili da budemo precizniji - jedini 3D software. cinema i max su igracke za malu decu, maya je druga krajnost - duboka kao mocvara bez sigurnog tla, tako da s tim ne radis nego gnjacas kroz blato i korov. XSI je u sredini - ergonomican, intuitivan, jasan, siguran, dubok, brz, mocan.


Pa dobro niko nije rekao da XSI ne bi mogao da bude Kapetan Mark!
Al da su Max i Maya Zagor i blek jesu, popularni i 99.99% radi u njima.
Kad si ti preso na XSI i koji je bio razlog prelaska?
Ako si pre toga radio u Maxu ili LW, sta te je nateralo na promenu alata?
[ Boris Smislov @ 21.08.2007. 10:36 ] @


ranije sam radio u max-u. na XSI sam presao iz prostog razloga zato sto je upadljivo bolji program. ne postoji ni jedan max-ovac ili maya-c ko je smekao XSI a da nije prokleo maxa odnosno maya-u.


znachi XSI-om radi 0,01% artista, a sta da radimo sa ovim XSI-firmama?

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[ TalRasha @ 21.08.2007. 10:43 ] @
Citat:
Boris Smislov: max? max je kao jedna demonstraciona izlozba ili muzej mogucnosti 3D softwarea, a ne program za koristenje. gledaj ali bolje ne diraj. ako se pojavi jedna nova funkcija negdje drugdje "razvojni team" maxa to hitro "integrise". razvojni team pod navodnike zato sto su ovo grupa bezidejnih paparazzija koji gledaju sta su drugi uradili ili sta je novo od scriptova u sceni; integrise pod navodnike zato sto novi feature u maxu funkcionise tek dvije verzije programa kasnije nego je nakalemljen. znaci ako pise NOVO!! 'layer organizacja' u max 6! onda to znaci u max 7 ili 8. cak i nakon te tzv. integracije feature funkcionise u najboljem slucaju 80%. kad sam prisiljen da radim s maxom ne mogu se nikako oteti utisku da radim sa shareware softwareom.

Ne moraju biti originalni da bi razvijali dobar software, a u pravu si za new features al opet kad pogledas kakav je npr. cloth ili hair bio pre nekoliko godina, a kakav je danas mislim da im se moze oprostiti brzopletost. Maxov jedini problem jeste ogranicenost, ali avaj tehnologija brzo napreduje :))) Potrebno je mnogo skriptovanja/tool programiranja da bi otisao u dublje sfere, mada za par godina to ne vidim kao problem.
[ TalRasha @ 21.08.2007. 10:54 ] @
Citat:
Boris Smislov: znachi XSI-om radi 0,01% artista, a sta da radimo sa ovim XSI-firmama?

Eh pa Borise zamisli sad da postavim listu 3DS Max korisnika :))) od Heyday i Frantic do Relica :)
[ Boris Smislov @ 21.08.2007. 11:06 ] @


ovo nije cjela lista, firme u kojima ja radim npr. nisu ni navedene. u svakom slucaju 0,1% je onako malchice pretjerano. da vidis kako ce procenti da se mjenjaju u korist XSI-a, pogotovo sad kad je vray (i renderman ce uskoro) postao opste dobro ('blur' je npr. vec jednom nogom u XSI-u).
[ ||NeX|| @ 21.08.2007. 12:11 ] @
Treba mi za Nemetschek. Hvala na savjetima koje nisam tražio. Trebaju mi tutorijali, ako imaju zamolio bih vas da mi proslijedite, ako ne, recite mi to da makar znam da nema.
[ hakerche @ 05.12.2007. 16:31 ] @
Malo je ova tema otisla van tematike. Ali dobro, evo i mog misljenja, Cinema 4D ima izuzetne mogucnosti, i svakom novom verzijos je sve jaca i jaca! Ali posto "99%" ljudi radi uglavnom u MAXu i MAYI zato postoje najvise tutorijala za te programe. XSI je isto SUPER program ali ja moram da naucim C4D zbog faxa pa zato mi se ne prelazi na drugi. Ja trenutno koristim tutorijale sa MAXON-ovog sajta na engleskom. Trenutno mucim muke sa karakterima, a najvise sa pravljenjem i podesavanjem skeleta za animaciju.
[ MOHOK7 @ 05.12.2007. 16:58 ] @
Ne bih se slozio sa tobom
Cinema ima slabosti i to ne malih izmedju ostaloga i u "komunikaciji" sa
ostalim programima.
Export import moduli su poprilicno "slampavo" uradjeni.
upravo se patim sa nekakvom stolicom radili svajcarci "doterivanje" u Cinema
4D pa onda export 3ds sve u svemu datoteke su "laki uzas"
pocepane izvrnute razbacane plohe sve u svemu nista drugo nego uhvati se 3D
datoteke i pocni da drljas sve bezmalo od pocetka jer nista sa time zapoceti
ne mozes.
http://www.web3d-system.net/pa...?folder=test&objekt=OBJ252
evo ga polovicu sam nekako uspeo ostatak ima jos koji dan da drljam i
drljam.
ako se hvatas programa bolje je uzeti nesta valjano, po mom misljenju Cinema
ima jos mnogo da ulozi da bi bila ozbiljan program za sada je to po meni
vise manje polu profesionalna igracka.
Pozdrav i postovanje s ove strane Alpa
MOHOK
[ deepwhite @ 06.12.2007. 10:06 ] @
slazem se sa mohokom.
zasto su max i maya vodeci softver za 3d modelovanje i animaciju nije slucajno. zato sto ih koristi najveci broj firmi a ne zato sto se meni svidja ili ne. razlog koriscenja bas ta dva programa, max u igrackoj a maya u filmskoj (mada max tu ne zaostaje ) industriji, je izmedju ostalog i u tih nekoliko stvari koje je naveo mohok.
ako hoces da sednes i da prckas po programu i napravis windows logo ili neki jednostavniji objekat pa mu se divis onda ok. cak i za profesionalne potrebe na nasem trzistu je sasvim ok. na televiziji skoro sve prolazi zbog male rezolucije. (jodi na happy tv je primer)
ali ako imate nekog poznanika/prijatelja u programerskim timovima koji koriste 3d programe i iz raznih razloga moraju da ubace svoje module, plaginove, sejdere, exportne formate ili bilo koji 3rd, onda jednostavno pitajte coveka da vidite sta ce vam reci.
mada mislim da objasnjavanje ovakvih stvari nije potrebno, iz ovog ugla, jer kome ovo treba vec sam zna o cemu se radi i sve mu je jasno. ali eto...



MOHOK ubaci neke dugmice za rotiranje i sl.
[ MOHOK7 @ 06.12.2007. 12:26 ] @
>
Link koji sam dao je radna verzija- test objekt ( test&objekt=OBJ252 )
interakcije na aplikaciji cemo odrediti u drugoj fazi projekta.
evo dva gotova rada:
RICOH
http://www.web3d-system.net/pa...er=published&objekt=OBJ249
PENTAX
http://www.web3d-system.net/pa...?folder=test&objekt=OBJ251

deepwhite
aplikaciju radim uvek prema zelji kupca (moras vezati konja onako kako gazda
kaze) naravno da su te zelje ogranicene njegovom spremnoscu da se pojavi na
Kassi - koliko para toliko muzike.
Pozdrav i postovanje s ove strane Alpa
MOHOK
[ deepwhite @ 06.12.2007. 12:34 ] @
e sad, napravis da softver detektuje web kameru i na klik odredjenog dugmeta da taj fotoaparat izbaci sliku (sa web kamere). kao da je fotografisao.
:) ima klijent da padne u nesvest, da te drzi ko malo vode na dlanu