[ Valerij Zajcev @ 11.08.2007. 21:56 ] @
Problem je sto nemam ideju kako da kada se glavna petlja programa izvrti, da mogucnost drugom igracu da odigra potez? Code: namespace SnowballNamespace { class MainMenu { int range; string name; Fighter player1; OtherFighter player2; bool keepGoing = true; public int DoMenu() { int choiceL; Console.WriteLine("razdaljine = {0}", range); Console.WriteLine("{0} ime {1} grudve!",player1.name, player1.snowballs); Console.WriteLine("{0} ima {1} grudve!", player2.name, player2.snowballs); Console.WriteLine(); Console.WriteLine("0) izlaz"); Console.WriteLine("1) napravi grudvu"); Console.WriteLine("2) pridji"); Console.WriteLine("3) pobegni"); Console.WriteLine("4) gadjaj"); Console.WriteLine("Izbaeri akciju"); choiceL = int.Parse(Console.ReadLine()); return choiceL; } public MainMenu() { Console.WriteLine("Ime prvog igraca?"); name = Console.ReadLine(); player1 = new Fighter(name); Console.WriteLine("Ime drugog igraca?"); name = Console.ReadLine(); player2 = new OtherFighter(name); range = 10; while (keepGoing == true) { int choice; choice = DoMenu(); switch (choice) { case 0: Console.WriteLine("izlazim"); keepGoing = false; break; case 1: Console.WriteLine("{0} pravim grudvu", player1.name); player1.snowballs++; break; case 2: Console.WriteLine("prilazim"); range--; if (range < 0) { range = 0; } break; case 3: Console.WriteLine("beziiim"); range++; break; case 4: if (player1.throwSnow(range)) { Console.WriteLine("pogodili ste {0}", player2.name); } else { Console.WriteLine("promasili ste {0}", player2.name); } break; default: Console.WriteLine("trazili ste {0}", choice); break; } } } static void Main(string[] args) { MainMenu mn = new MainMenu(); } } } Code: namespace SnowballNamespace { class Fighter { private int pStrength; private int pSnowBalls; private string pName; public int strength { get { return pStrength; } set { pStrength = value; } } public int snowballs { get { return pSnowBalls; } set { pSnowBalls = value; } } public string name { get { return pName; } set { pName = value; } } public Fighter(string f_name) //constructor { snowballs = 3; strength = 3; name = f_name; } //*********************** //grudvanje moze da pocne //*********************** public bool throwSnow(int range) { bool hit = false; int myRoll; Random roller = new Random(); if (snowballs <= 0) { Console.WriteLine("{0} is out of snowballs!", name); } else { myRoll = roller.Next(10); if (myRoll > range) { hit = true; } snowballs--; } return hit; } } } Code: namespace SnowballNamespace { class OtherFighter : Fighter { public OtherFighter(string f_name) : base(f_name) { } } } |