[ alien85 @ 28.01.2012. 22:41 ] @
pokusavam da snimim FBX file za Unity 3D ali mi izbacuje greske pri eksportovanju materijala i modela. Materijal je Vray i ne mogu nikako da sve upakujem u FBX.

[ labicko1 @ 29.01.2012. 00:10 ] @
Sta ce ti V-ray ovde?
Nisam strucnjak za igrice, ali od ono malo kurseva sto sam gledao, mislim da ti je ovde bitno da se UW maping uradi valjano, odradis texture- jpg file, i onda to uvezes u game engine.

V-ray materijali su u principu radjeni za V-ray render, ne verujem da ni jedan game engine koristi V-ray.
[ alien85 @ 29.01.2012. 00:18 ] @
dobro mogu imati texturu samo sa jpg fajlom i mapirati da sve radi kako treba ali mi i dalje izbacuje gresku...
[ labicko1 @ 29.01.2012. 01:07 ] @
koju gresku, napisi koji error dobijas. Si probao da izguglas taj error?
[ alien85 @ 29.01.2012. 02:09 ] @
-The following maps are only supported by 3ds Max; they will not be recognized by other applications. To learn how to convert them so they will be compatible with other applications, see the Render Map Dialog topic in the 3ds Max documentation.
-Map #16

-Some materials in this scene may not be supported by certain applications and will import as standard gray materials instead. The following materials are affected:
-Material #2
-RuffOldSteel

-The plug-in does not support the following objects' geometry type and will convert them to editable meshes. Morph and skin deformations may be lost.
If 'Enable in Viewport' is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.
If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion:
-Box001

ma da definitivno je textura problem i nesto geometrije.
[ labicko1 @ 29.01.2012. 09:10 ] @
Imas probleme sa pluginovima koje si koristio, njih game engine ne prepoznaje.
[ SreckoMicic @ 03.02.2012. 10:01 ] @
Ajde ti malo proguglaj vise o toj tematici pa onda ponovo probaj.

Prvo informacije koje si dao su nepotpune, niste znacajno ne govore, moguce da koristis proceduralne mape ili sta vec. Daj neki screenshot.
[ deepwhite @ 29.02.2012. 13:13 ] @
@Alien
uradi bake teksture i mapiraj je na modelu, nećeš moći koristiti fx iz različitih programa.