[ borquee @ 03.08.2004. 12:02 ] @
kako najbrze kod IPicture objekta doci do bitmape?
[ mipko @ 04.08.2004. 10:48 ] @
IPicture* p;
...
//neki tvoj kod kojim dolazis do IPicture...
...

HBITMAP hB = 0;
p->get_Handle((unsigned int*)&hB);

// ako ti HBITMAP treba i nakon release-a interfejsa onda ga kopiraj
// ukoliko to ne uradis hB ce biti takodje unisten

HBITMAP hBB = (HBITMAP)CopyImage(hB,IMAGE_BITMAP,0,0,
LR_COPYRETURNORG);

p->Release();

//radi sa hBB sta god hoces
[ borquee @ 06.08.2004. 15:55 ] @
hvala, radi :)